
The more deviant your mind gets, the more a human breaks out of the prescribed framework that keeps them trapped. Everything that you do that is comfortable or keeps your sanity stable and keeps you feeling 'safe' is your mind unconsciously clinging to the illusion of reality, and wanting to accept it. This portion is essentially the part that recognizes comfort. Anyone who knows Mage: The Ascension or has read my drabbles on it will know that I essentially give the same interpretation to the Nephandi) is that there is a portion of the human mind that wants to remain trapped in the cage forever. Now, one of the core principles in Kult (or at least my interpretation of it. In Kult you play a human, usually a blind one, but one who has taken certain steps toward true Awakening. Humans are Awakening, becoming aware of the world behind the world, and remembering the actions of their wayward servants, and boy, are they pissed. The prison that once contained humanity is breaking, coming apart at the seems without the power of the Demiurge to maintain it. All these things fall to the wayside, however, when the Lie begins to fall apart. Hell leaked out of its prescribed boundaries and started infesting the physical world as demons and lost souls found new prey on earth. Instantly, everything outside the lie fell into an orgy of backstabbing and civil warfare, as every alien abomination wanted to take the throne of the Demiurge for themselves, and remake reality the way they saw fit. Suddenly, the entire metaphysical framework that kept humanity trapped had lost the single most important cog in the machine, the one guy who knew how the entire system worked. His opposite number, a powerful demon named Astaroth and his lesser demonic lieutenants, the Death Angels, were suddenly with no opposition. The Demiurge, in Kult cosmology, has suddenly disappeared, however, with absolutely no warning, leaving his legions of servants, primarily the Archons, suddenly bereft of any kind of purpose. This being was called the Demiurge, and he is basically responsible for everything bad that has happened to humanity.


Cursed to remain trapped in a cage of perception and matter. A curse that lowered us to the state we're trapped in now, seeing in only linear time and three dimensions, cursed to live only a mere century at a time. One day, a being that clearly didn't like humans too much, placed a curse on humanity. In our golden age, we built Metropolis, an infinite and hyperdimensional endless city, to house both our brilliance and all our servants. Humans were once some of the most powerful elder beings imaginable, infinite beyond space and time, omnipotent and capable of molding reality itself like clay. So, for those not familiar with the setting of Kult, it essentially takes the ideals of Gnosticism, a belief structure that goes has elements from a variety of different religions and mythologies, but primarily posits that reality as we see it is a lie. Kult is a fantastic setting, definitely one of my favorites because it does paranoia like nothing else, and totally turns the overworked Lovecraftian story on its head. In Kult, literally everything that isn't you is your enemy. This was meant to be another RPG Antagonists article, but trying to describe or group the many myriad antagonists and monstrosities in Kult is like trying to come up with names for every different type of breeze.
